![]() The single-player campaign throws enemies at you piecemeal as you explore the area around you. Then you can move the cursor to a spot and hit X to either move the units there or make them attack that position. It helps to be able to select all of the available local units with a single button push (by hitting the right bumper once). I had to get used to moving around the screen without clicking on a mini map with a mouse. The first mission includes a tutorial that teaches you how to play. The campaign starts out easy and gets more complex It was an unfair advantage, for sure, but it was a sweet moment. I rained missiles down on the enemy’s turrets and then healed my troops when the enemy counterattacked. Of all of the moments when I was fighting, the best were when I could invoke the leader powers. I found I had to keep a close eye on resources while I did this, though, because it can use a lot of your available resources when you invoke the leader powers. You can also rain down missiles or disrupt the enemy’s electronic communications. That could give them enough stamina to overcome enemy forces or break into a fort. For instance, you can heal all of the troops in a particular area for a short time. You can use some of your resources to issue commands that can have a huge tactical effect. The good thing about close combat is that you can also invoke your leader’s powers, getting help from the commander up in the UNSC capital ship. You can wreak havoc with those powers and keep the focus in one place, so that you don’t have to go scrolling all over the map so much. That takes a lot of brain cycles to remember, but it could be worth it for the time it saves in a pitched battle.īut one of the best things they added was leader powers, which gives you a wheel of choices when you pull the left trigger. You can add units to the D-pad directional controls and easily switch to them. ![]() ![]() The Creative Assembly added nice touches, like shortcuts on the D-pad, which are customizable. Of course, some of those units are a part of groups, so you can’t actually control all 80 units at once, as you can in typical PC RTS games. So naturally, some compromises had to be made to make the console game more accessible and easier to control. With Halo Wars 2, the maps are much more expansive, and you can get 80 soldiers on the screen. But that older game had a fairly limited field of view and you couldn’t get that many units on the screen at once. ![]() If you hold the bumper down, you can select all of your units on the map. You could press the right bumper to select local units or those that are within your field of view. The original Halo Wars, which came out in 2009, also had a good control scheme on a controller. All of this is far better cinematic support than most RTS games have. character Isabel looks like a normal woman, rather than a sex symbol meant to please men.Įven the battle chatter helps immerse you in the story. The soldiers shout at you, “I’m under fire from ground troops.” Again, that’s a useful cue that you have to take action, but it also makes the action more dramatic. The voice acting is good, and for once, the A.I. It uses cinematics sparingly but with good effect. You never feel like you’ve got the advantage, and that’s standard in Halo stories, where humanity itself is an underdog on the edge of extinction. ![]() You have to develop your troops and your own leaders to take on Atriox’s forces, which seem to be everywhere at once. The captain and his crew have to face off against the Banished, a faction led by an unbeatable Brute warrior named Atriox. They are above an ancient Forerunner haven known as the Ark. At the start, crew members of the UNSC capital ship Spirit of Fire awake decades after they were declared lost. The story held my attention in the way that Halo games usually do. ![]()
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