![]() ![]() ![]() According to SteamSpy, DoWIII currently has less than 500 players online at any one time. Given Dawn of War strong strategy roots, the attempt to pivot the series into an esport with fragile units alienated virtually all of its fans. When asked about what measurements Relic was looking at regarding Dawn of War III's success, Boudreau stated "Retention and sentiment were the two biggest measures we were watching most closely." From where we're sitting, bringing that early and ongoing player validation into our process is a big priority so well-intentioned decisions don't go long without feedback." "One of the biggest risks in making games is that you don’t fully see how a title will really play and feel until you’ve hit a point where it’s difficult to switch gears. ![]() "The root of the disconnect that we've focused on is iteration without player feedback", Boudreau explained. The game lost everything that made the first two games special, and instead focused on an "actions per minute" gameplay that replaced strategy with quick clicks. Our challenge was complicated because DOW players are different than DOW2 players who are different than DOW3 players - each has different priorities, wants and needs."īy wants and needs, Ben refers to the fact DoW3 went in the exact opposite of its core audience's interests, turning the game into a MOBA. "Sure, they're tough on us but they like what they like and that's okay. "We don't think anything was wrong with the players", said Boudreau. ![]()
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